EDIT: As for SP, it should've acted like a health bar, only depleting when getting caught by the teddy bears, instead of constantly draining. Also, why does picking up a teddy bear require a quick-time event?
Hello. There is a way to regain sanity points you only need to drink chocolate or to stop the draining drink coffe instead, Tehay are scattered all arround the maps and you only have to click the ok buton to drink em.
The reason the sanity bar drains is to avoid just standing in a room and do nothing. This should motivate the player to stay on the move. same with crawling trough the cracks in the wall if the player cheeses the enemies by moving one room to another with no penalty it could have some issues.
I am really glad you played the game and i would like to know what do you think about this game desing choices.
And the Qte is just to stress the player since you are already on the run.
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Good game, the mechanics are good and the art is amazing. 🤓
Can you add a way to regain sanity points?
EDIT: As for SP, it should've acted like a health bar, only depleting when getting caught by the teddy bears, instead of constantly draining. Also, why does picking up a teddy bear require a quick-time event?
Hello. There is a way to regain sanity points you only need to drink chocolate or to stop the draining drink coffe instead, Tehay are scattered all arround the maps and you only have to click the ok buton to drink em.
The reason the sanity bar drains is to avoid just standing in a room and do nothing. This should motivate the player to stay on the move. same with crawling trough the cracks in the wall if the player cheeses the enemies by moving one room to another with no penalty it could have some issues.
I am really glad you played the game and i would like to know what do you think about this game desing choices.
And the Qte is just to stress the player since you are already on the run.