"Hug a Hunter" es un juego de survival horror.

Historia: 

El padre de Agatha llegó a casa de muy mal humor; al parecer, había expulsado a los gitanos del pueblo. A pesar de que la cena fue muy incómoda, la pequeña Agatha es feliz. Tiene muchos peluches y una familia que la quiere.

Pero esto está a punto de llegar a su fin.


Es medianoche y Agatha escucha pasos por su casa. Entre sueños, abre los ojos solo para darse cuenta de que sus juguetes favoritos, Hug Harvey, Fuzzy Wozzy y Jolly Paw, no están.

Estos peluches, ahora con un aspecto aterrador, buscarán y perseguirán a Agatha por toda la casa. ¿Podrá nuestra pequeña protagonista sobrevivir?

La cordura de Agatha está colgando de un hilo y se reduce cada segundo que pasa. 

Ten cuidado, tocar a los monstruos reducirá gravemente tus Puntos de Cordura (PC).

También, cruzar por los agujeros entre las paredes tendrá un impacto en tus puntos de cordura.

Controles:

Teclado:

  • Space: OK
  • Esc :Pausa
  • WASD: Movimiento

Gamepad:

  • A: OK
  • Y:Pausa
  • Joystick/Dpad: Movimiento

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"Hug a Hunter" is a survival horror game.


Story: 

Agatha's father arrived home in a very bad mood; apparently, he had expelled the gypsies from the village. Although dinner was very uncomfortable, little Agatha is happy. She has many stuffed animals and a loving family.

But this is about to come to an end.

It's midnight, and Agatha hears footsteps in her house. Half asleep, she opens her eyes only to realize that her favorite toys, Hug Harvey, Fuzzy Wozzy, and Jolly Paw, are missing.

These stuffed animals, now with a terrifying appearance, will search and chase Agatha throughout the house. Can our young protagonist survive?

Agatha's sanity is hanging by a thread and diminishes with every passing second.

Be cautious, touching the monsters will significantly reduce your Sanity Points (SP).

Also, traversing through holes in the walls will have an impact on your sanity.

Controls:

Keyboard:

  • Space: OK 
  • Esc: Pause 
  • WASD: Movement 

Gamepad:

  • A: OK 
  • Y: Pause 
  • Joystick/Dpad: Movement

Assets creados por otros artistas:

  •        'Low Sprites https://robertpinero.itch.io/',
  •        'PandaMaru https://www.deviantart.com/schwarzenacht',
  •        'Starbird Resources, finalbossblues, Essentials Set Z content.',
  •        'Yutaro Tsuyuki https://tsuyuking.booth.pm/',
  •        'Sousaku Kobo Harumaki http://harumakikukan.web.fc2.com'

Engine: RPG MAKER MZ

  • Este juego fue creado utilizando la base de datos de idioma de Mother otro proyecto de LuQui games.

Plugins de pago y gratuitos:

  • ODW multilanguaje system
  • Mog hunter Title screen.

Plugins de VisuStella: 

  • Encounter effects
  • Skill States 
  • Core engine, Item equip 
  • Main menu, message 
  • Events move 
  • Options core, gab window.


StatusPrototype
PlatformsWindows, HTML5
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
AuthorLuQui
GenreSurvival
Made withPixiJS, RPG Maker
Tags2D, Cute, Horror, Pixel Art, RPG Maker
Average sessionA few minutes
LanguagesEnglish, Spanish; Latin America
InputsKeyboard, Xbox controller

Download

Download
Hug a Hunter PC.zip 152 MB

Comments

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Good game, the mechanics are good and the art is amazing. 🤓

(1 edit)

Can you add a way to regain sanity points?

EDIT: As for SP, it should've acted like a health bar, only depleting when getting caught by the teddy bears, instead of constantly draining. Also, why does picking up a teddy bear require a quick-time event?

(1 edit) (+1)

Hello. There is a way to regain sanity points you only need to drink chocolate or to stop the draining drink coffe instead, Tehay are scattered all arround the maps and you only have to click the ok buton to drink em.

The reason the sanity bar drains is to avoid just standing in a room and do nothing.  This should motivate the player to stay on the move. same with crawling trough the cracks in the wall if the player cheeses the enemies by moving one room to another with no penalty it could have some issues.

I am really glad you played the game and i would like to know what do you think about this game desing choices.

And the Qte is just to stress the player since you are already on the run.